Wanparty.dk

Wanparty.dk

21. November '24 kl. 20:15*
Velkommen, Gæst. Venligst log på eller registrer.

Log på med brugernavn, kodeord og sessionslængde
 
   Forum   Log på Registrér  
Sider: [1]
  Udskriv  
Forfatter Emne: Spore!  (Læst 10255 gange)
0 Medlemmer og 1 Gæst læser dette emne.
Geddeth
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 1.091



« Dato: 9. Maj '07 kl. 13:41 »

No more Spore in '07
Will Wright's ambitious evolution/civilization/creature creation title is now being targeted for Spring 2008.
By Tor Thorsen, GameSpot
Posted May 8, 2007 5:44 pm PT

Though console owners will have a cornucopia of titles to choose from this fall, PC gamers were looking forward to one in particular. Spore, the hugely ambitious new project from Sims creator Will Wright, was slated to be out later this year, and was presumed by many to be one of Electronic Arts' tentpole holiday releases.

Well, presume no longer. Today during a post-earnings report conference call with analysts, newly re-installed EA CEO John Riccitiello shattered many-a-gamer's dreams by announcing that Spore is no longer on the publisher's 2008 fiscal year calendar, which ends on March 31, 2008.

"Spore is a title we have enormous confidence in," Riccitiello told analysts. "I've had the chance to review the title three times in my short return to the EA and it looks fantastic. I will also tell you that its release will be right up [to] the bubble in Q4 [of fiscal '08], if not sometime in early fiscal '09 so we don't feel comfortable in forecasting it." No specific mention was made of the DS version of the game.

As is often the case with high-profile titles, quality control concerns were behind the delay. "We're focusing on quality to make sure we build a franchise that feels more like The Sims, a franchise that we hope...to see around for some time in the future." Riccitiello promised, hinting the publisher has big plans for the property.

Begynd at tude ... n-n-n-nu.   Græder  Græder  Græder

R.I.P. Spore + Duke Nukem Forever

"May EA roast in the darkest, hottest embers of Hell whilst forced to watch nothing but Woody Allen-movies and eat Mexican mushrooms, and all of the Known Universe turns inside out around them all in an infinitely painful, psychedelic, Escher/Mandelbrot/Andy Warhol-constellation. Oh, and fuck you too, EA. :-("
-Geddeth
« Sidste ændring: 12. Februar '08 kl. 21:35 af Geddeth » Logget

Keep It Simple.
Geddeth
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 1.091



« Svar #1 Dato: 20. Juni '07 kl. 08:42 »

Jeg gider knap nok at kommentere dette spil længere .. men hvis nogen har tårer tilbage, så læs: https://kotaku.com/gaming/pc/spore-slip-sliding-away-270324.php

Citat
The latest Game Informer reports that Spore has been "delayed indefinitely", but reached for comment today, Electronic Arts says that "Spore has slipped out of fiscal 08 and into fiscal 09". Either way you cut it, it means that the game we've all been waiting to play on our computers isn't coming anytime soon.

 Forseglede læber
Logget

Keep It Simple.
Geddeth
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 1.091



« Svar #2 Dato: 17. Januar '08 kl. 19:57 »

Electronic Arts announced on January 15, 2008 that the Mac OS X version would be released on the same day as the PC version. The announcement was timed to coincide with the MacWorld Conference & Expo 2008, with Spore running on Macs.

Yay, flere platforme som kan trække tid fra udviklingen Sørgelig
Logget

Keep It Simple.
Wishbone
Übergamer wannabe
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 844


"Maybe if we build a giant, wooden badger..."


« Svar #3 Dato: 18. Januar '08 kl. 14:07 »

Ja, det er ikke ufortjent at Spore fik 2. pladsen her:

On December 20, 2007 Wired News gave Spore the second place in its annual list of vaporware awards — that is, an award to projects that have been prolonged too much already. The first place was awarded to Duke Nukem Forever.

DNF vil dog naturligvis vinde førstepladsen hvert eneste år, indtil det enten bliver udgivet (fat chance) eller officielt skrinlagt. Humørgrin
« Sidste ændring: 18. Januar '08 kl. 14:09 af Wishbone » Logget

Nothing travels faster than light, with the possible exception of bad news, which obeys its own special laws.
   - Douglas Adams


Geddeth
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 1.091



« Svar #4 Dato: 12. Februar '08 kl. 21:35 »

https://www.spore.com/screenshots.php?movieID=7&play=hi

 Chokeret  Chokeret  Chokeret  Chokeret  Grin  Spørgsmålstegn  Tunge  støt  Grin  Humørgrin  Humørgrin  Humørgrin  Kys  Smiley  Blink  Cool  Cool  Vred  Chokeret  Sørgelig  Smiley
Logget

Keep It Simple.
Wishbone
Übergamer wannabe
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 844


"Maybe if we build a giant, wooden badger..."


« Svar #5 Dato: 12. Februar '08 kl. 23:24 »

https://www.spore.com/screenshots.php?movieID=7&play=hi

 Chokeret  Chokeret  Chokeret  Chokeret  Grin  Spørgsmålstegn  Tunge  støt  Grin  Humørgrin  Humørgrin  Humørgrin  Kys  Smiley  Blink  Cool  Cool  Vred  Chokeret  Sørgelig  Smiley

THEY SET A DATE!!!!!!!!!

/me runs around the neighbourhood wearing nothing but a traffic cone and a can of whipped cream.
Logget

Nothing travels faster than light, with the possible exception of bad news, which obeys its own special laws.
   - Douglas Adams


Geddeth
Superadmin
WanParty Medlem
*
Offline Offline

Beskeder: 1.091



« Svar #6 Dato: 14. Februar '08 kl. 23:57 »

When we talked about the game back in '05, you spoke about procedurally generated music. Where did that end up?

Well, that was one of the things I was really at the outset very skeptical of because I never really heard any decent procedurally generated music. At some point in the project, though--probably right around then--we hooked up with Brian Eno who ended up working with us on the procedural score. So actually we ended up with over probably--about half of our music is now procedurally generated within the game based upon things you make.

We found it was so fun,  we've actually built this little kind of harness where Brian and our sound engineer could play around with the underlying levers on the procedural engine. This is one of those things that became so fun to play with, we decided we had to surface it the player. So in the game right now, when you're designing a city, one of the things that we allow you to do is open this little device and compose your own theme song for your city--

Wow.

--and it's actually using the procedural generator. So I can hit the "roll the dice button," and it generates a new procedural melody with rhythm, or I can actually grab the notes, and if I want to even put in my own tune on the notes. We've basically turned the procedural music generation into its own little toy and embedded that within the game as well.

 Chokeret

Virkelig et spændende interview, der forklarer ventetiden og uddyber en hel del ting omkring custom content og social networking in-game (!) .. read it!

Et par fede film jeg ikke havde set før:

Spore: Creating 4 Billion Planets
 * https://www.gametrailers.com/player/usermovies/96831.html

Spore: User Created Characters!
 * https://www.gametrailers.com/player/usermovies/96772.html

Spore: Player Driven Textures
 * https://www.gametrailers.com/player/usermovies/97113.html
« Sidste ændring: 15. Februar '08 kl. 00:14 af Geddeth » Logget

Keep It Simple.
Sider: [1]
  Udskriv  
 
Gå til:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!